EARTH
3Dream Clown
ATK:
1200
DEF:
900
View:
3623
When this card is changed from Attack Position to face-up Defense Position, select 1 monster your opponent controls and destroy it.
Dream Clown — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 48 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Material body
Why it scores here
Dream Clown converts into a single opponent monster destroyed, but only when its own battle-position change happens, a condition the evidence pack does not show being reliably enabled. It is a 1-for-1 with no card advantage, so resource economy stays middling. Its 1200 ATK and Level 3 body earn little on their own; the points come from being a cheap, generic 1-copy-friendly removal option seen across 11 archetypes, which supports deckbuilding and portability more than raw power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in 11 sampled main decks with no as_starter or as_searched data, and no searcher is evidenced, so access is ordinary hand-draw only (observed). |
| Combo & Conversion | 30 | No combo boards are recorded and the destroy is conditional on a position change, so conversion is text-only inference (inferred). |
| Resource Economy | 40 | One destroy for one card with no refuel or draw in the text, so it is roughly even when it triggers (verified). |
| Effect & Interaction | 45 | Destroys one opponent monster when the position-change condition is met, which is conditional and not guaranteed (verified). |
| Material Utility | 45 | A plain Level 3 Earth Warrior with no tuner status in the text, a generic material body of moderate value (verified). |
| Resilience & Flexibility | 35 | A single face-up monster whose effect needs a specific trigger; it has no redundancy or recovery in the evidence (inferred). |
| Deck-Building Efficiency | 80 | Averages 1.82 copies per deck, with no garnet, lock, or floodgate restriction in the evidence, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, generic single-target removal with no card-advantage cost
- Runs as a 1-copy-friendly main deck card across 11 different archetypes
- Level 3 Earth Warrior body with no garnet or lock restriction
Weaknesses
- Destroy requires a battle-position change, which the evidence does not show being reliably enabled
- No combo, starter, or material data to confirm how often it fires
- No card advantage, so it trades 1-for-1 only when the condition is met
Counters / choke points
- No specific counters are established by the evidence pack; the trigger's position-change enablers are not supplied
Best use
Conditional removal / utility. Decks: Generic main-deck slot in sampled decks such as Gaia, Mystical Beast of the Forest, Predaplant, Dark Magician and Harpie. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: destroys 1 opponent monster when changed from Attack to face-up Defense Position; Level 3 Earth Warrior, 1200 ATK / 900 DEF; 11 sampled decks, all main deck, avg 1.82 copies
- Observed: Appears in 11 distinct archetypes with no archetype of its own; Gameplay mix: 45.5% type 7, 27.3% type 6, 18.2% type 4, 9.1% type 3; Top partners Bickuribox, Monster Reborn and Mystical Space Typhoon each in 54–64% of its decks
- Inferred: Trigger reliability is low without a position-change enabler, so effect_interaction stays below the 50 anchor; Material value is generic and carries no tuner or special body benefit
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no position-change enablers listed in evidence avg_starter_count_when_present is null, so deck resilience is estimated from archetype spread






