Dream Clown
EARTH 3

Dream Clown

  • ATK:
  • 1200

  • DEF:
  • 900

  • View:
  • 3623




When this card is changed from Attack Position to face-up Defense Position, select 1 monster your opponent controls and destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 50
Deck 48

Dream Clown — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 48 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Dream Clown converts into a single opponent monster destroyed, but only when its own battle-position change happens, a condition the evidence pack does not show being reliably enabled. It is a 1-for-1 with no card advantage, so resource economy stays middling. Its 1200 ATK and Level 3 body earn little on their own; the points come from being a cheap, generic 1-copy-friendly removal option seen across 11 archetypes, which supports deckbuilding and portability more than raw power.

Axis scores

Axis Score Evidence
Accessibility 45 Live in 11 sampled main decks with no as_starter or as_searched data, and no searcher is evidenced, so access is ordinary hand-draw only (observed).
Combo & Conversion 30 No combo boards are recorded and the destroy is conditional on a position change, so conversion is text-only inference (inferred).
Resource Economy 40 One destroy for one card with no refuel or draw in the text, so it is roughly even when it triggers (verified).
Effect & Interaction 45 Destroys one opponent monster when the position-change condition is met, which is conditional and not guaranteed (verified).
Material Utility 45 A plain Level 3 Earth Warrior with no tuner status in the text, a generic material body of moderate value (verified).
Resilience & Flexibility 35 A single face-up monster whose effect needs a specific trigger; it has no redundancy or recovery in the evidence (inferred).
Deck-Building Efficiency 80 Averages 1.82 copies per deck, with no garnet, lock, or floodgate restriction in the evidence, so it is cheap to run (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic single-target removal with no card-advantage cost
  • Runs as a 1-copy-friendly main deck card across 11 different archetypes
  • Level 3 Earth Warrior body with no garnet or lock restriction

Weaknesses

  • Destroy requires a battle-position change, which the evidence does not show being reliably enabled
  • No combo, starter, or material data to confirm how often it fires
  • No card advantage, so it trades 1-for-1 only when the condition is met

Counters / choke points

  • No specific counters are established by the evidence pack; the trigger's position-change enablers are not supplied

Best use

Conditional removal / utility. Decks: Generic main-deck slot in sampled decks such as Gaia, Mystical Beast of the Forest, Predaplant, Dark Magician and Harpie. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: destroys 1 opponent monster when changed from Attack to face-up Defense Position; Level 3 Earth Warrior, 1200 ATK / 900 DEF; 11 sampled decks, all main deck, avg 1.82 copies
  • Observed: Appears in 11 distinct archetypes with no archetype of its own; Gameplay mix: 45.5% type 7, 27.3% type 6, 18.2% type 4, 9.1% type 3; Top partners Bickuribox, Monster Reborn and Mystical Space Typhoon each in 54–64% of its decks
  • Inferred: Trigger reliability is low without a position-change enabler, so effect_interaction stays below the 50 anchor; Material value is generic and carries no tuner or special body benefit
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no position-change enablers listed in evidence avg_starter_count_when_present is null, so deck resilience is estimated from archetype spread











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